- For mini games in Gacha Club, see Gacha Club Mini Games.
Overview[]
In Gacha Life, there are eight available minigames that players can enjoy to earn Diamonds, which serve as the in-game currency. These minigames provide an engaging way to accumulate gems based on the player’s final score. Occasionally, the games offer bonus gems as rewards for wins, adding an extra incentive for high performance.
Each minigame grants the player a set number of lives. If all lives are lost during gameplay, the game ends, and the player receives rewards based on their performance. The player’s highest score is recorded and can be viewed in the Rankings if it meets the threshold for inclusion. Additionally, the game provides information about the amount of Gems that can be earned at different score levels, allowing players to strategize and aim for higher rewards.
1chi's Math[]
The goal of this game is to solve math problems as quickly as possible. Players must tap or click the correct answer to 1chi's questions within 0.8 seconds. Each correct answer earns one point.
The player starts with three lives, which are lost if an answer is incorrect or if the response is too slow. Once all three lives are lost, the game ends, and the player must start over. Quick thinking and accuracy are key to achieving a high score in this fast-paced game.
1chi slapping the ruler is a reference to Baldi's Basics, in which Baldi slaps his ruler when he's angry.
Score | Gems | Score | Gems |
---|---|---|---|
10 | 2 | 80 | 30 |
25 | 5 | 100 | 40 |
40 | 10 | 150 | 50 |
60 | 20 | 250 | 100 |
Bex’s Festival[]
In the Gacha Life minigame "Bex's Festival," the objective is to catch chicken nuggets as they fall. Each successfully caught nugget earns one point. Players begin with five lives, and a life is lost each time a nugget hits the ground. The game becomes increasingly challenging as the speed of falling nuggets and the sprite's movements gradually increase.
To achieve a higher score, avoid attempting to catch nuggets that are too far apart, especially as the game speeds up, as this increases the chance of missing multiple nuggets. However, as long as a nugget hasn’t touched the ground, it can still be caught. The game ends when all five lives are lost.
Score | Gems | Score | Gems |
---|---|---|---|
10 | 2 | 80 | 30 |
25 | 5 | 100 | 40 |
40 | 10 | 150 | 50 |
60 | 20 | 250 | 100 |
Duck and Dodge[]
In the minigame "Duck & Dodge," the goal is to help Luni avoid ducks. Players control Luni by tapping or clicking the screen, earning one point for every duck successfully avoided. Starting with three lives, a life is lost each time Luni touches a duck.
As the game progresses, the speed of the ducks increases, adding to the challenge. Players can double-tap or double-click to make Luni run, granting him temporary invincibility. Using this ability strategically can help achieve a higher score. The game ends when all three lives are lost.
Score | Gems | Score | Gems |
---|---|---|---|
20 | 2 | 150 | 30 |
40 | 5 | 250 | 40 |
75 | 10 | 500 | 50 |
100 | 20 | 1000 | 100 |
Phantom’s Remix[]
Phantom's Remix is a rhythm-based game, players must tap the turntable on the right as soon as the crossfader sliders align. Scoring is based on timing: 3 points for "PERFECT," 2 points for "GREAT," 1 point for "GOOD," and no points for "MISS." Each "MISS" costs one of the player's five lives.
As the game progresses, the speed gradually increases, making timing more challenging. The game ends when all five lives are lost. To succeed, focus on precise timing and avoid too many misses.
Score | Gems | Score | Gems |
---|---|---|---|
20 | 2 | 150 | 30 |
40 | 5 | 250 | 40 |
75 | 10 | 500 | 50 |
100 | 20 | 1000 | 100 |
Narwhal Sky[]
Narwhal Sky has you control Senpaibuns and her narwhal, in order to collect as many stars as possible. Holding the screen makes the narwhal rise, while releasing causes it to fall. You must avoid crescent moons, as touching one will cost you a life. Players start with 3 lives, and the game ends when all lives are lost.
The gameplay mechanics resemble Flappy Bird, where tapping controls your rise and gravity pulls you down. As the game progresses, the speed increases, making navigation more difficult. To achieve a higher score, avoid flying too high or moving too slowly, as bouncing off edges increases the risk of hitting a crescent moon.
Score | Gems | Score | Gems |
---|---|---|---|
10 | 2 | 100 | 30 |
30 | 5 | 150 | 40 |
50 | 10 | 200 | 50 |
75 | 20 | 500 | 100 |
Orca Sploosh![]
In Orca Sploosh!, your goal is to sploosh as many Gacha balls as possible by bouncing them off an orca. You control the orca by whacking it with an axe, causing it to swim and deflect the balls back into the air. Players start with 10 lives, losing 1 life for each Gacha ball that sinks into the water. The game ends when all 10 lives are lost.
The balls gradually fall faster as the game progresses, though the orca's speed remains constant. As long as the Gacha balls have not touched the bottom, you can still catch and bounce them. Missed balls respawn in the middle of the screen, giving you another chance to keep them in play. To achieve a high score, focus on keeping the balls in the air as long as possible.
Score | Gems | Score | Gems |
---|---|---|---|
10 | 2 | 80 | 30 |
25 | 5 | 100 | 40 |
40 | 10 | 150 | 50 |
60 | 20 | 250 | 100 |
Picc Pawket Rhythm[]
Picc Pawket Rhythm is another rhythm-based minigame in Gacha Life. The objective is to tap or click on the notes as accurately as possible when they intersect the rhythm line. You start with 10 lives and earn points based on your accuracy: 3 points for "PERFECT," 2 points for "GREAT," 1 point for "GOOD," and no points for "MISS." Missing a note causes you to lose 1 life. The game gradually becomes faster as it progresses, increasing the challenge.
The game ends if all 10 lives are lost. It is unavailable on the PC version of Gacha Life. To achieve a high score, focus on timing your taps with precision and avoiding too many misses.
Score | Gems | Score | Gems |
---|---|---|---|
20 | 2 | 150 | 30 |
40 | 5 | 250 | 40 |
75 | 10 | 500 | 50 |
100 | 20 | 1000 | 100 |
Abushu Candy Toss[]
Abushu Candy Toss! is a minigame in Gacha Life inspired by the classic Whack-a-Mole format, but featuring bunnies. The objective is to tap or click on the bunnies as they appear to feed them candy. You start with 3 lives, and you lose a life if you fail to tap a bunny in time, tap on a bunny twice, or tap an empty hole.
The game gradually becomes faster and more challenging as it progresses. If all 3 lives are lost, the game ends. To achieve a high score, focus on timing and accuracy, avoiding unnecessary taps or missed bunnies.
Score | Gems | Score | Gems |
---|---|---|---|
20 | 2 | 150 | 30 |
40 | 5 | 250 | 40 |
75 | 10 | 500 | 50 |
100 | 20 | 1000 | 100 |